LibreCraft is the liberation of the famous voxel game for all browsers. GPU is not required and plays on any machine. Settings exist to modify performance and a saving mechanism is included to save the games in the browser.
Instructions in the game as well. WASD to move, spacebar to jump, arrow keys to change selected blocks, E to toggle craftables and left/right click to build/break blocks.
Feedback from the experts
Christer Kaitila: Simply astounding. Amazing work, a huge technical accomplishment, and it runs so smoothly. I have a good pc so I was able to increase the draw distance to very high levels and it was still so fast. The interlacing optimization you've done is brilliant. The diff saving mechanism you devised is also a stroke of brilliance. Is it a game yet? Does it follow the js13k theme? Sure, vaguely, but this is more something to be appreciated as an engine, ready to play with more, ready to make "your own" by adding touches of your own whimsy, now that you have such a great base you could build some wonderful things with it, and I hope you do! This entry is truly a masterwork of code golfing awesomeness, you should be extremely proud of what you achieved. Thank you for blowing my mind.
Joep van Duinen: First off: this is awesome, very impressed with what you've done within the file size boundaries. I hardly have any feedback on the game, however some suggestions:
- I think it would make sense from a user standpoint to start on land as appose to the water. They might have a hard time getting out of it and miss all of the greatness you've created beyond the water blocks.
Are you interested in featuring the game on our platform Poki?
Jupiter Hadley: I really like the art style and think it's a good start!